Cory+Starman+Chapter+6

= Chapter6's Code = = Created by: Cory =

world
Blue:Me Purple:Christian Christian also designed the environment and put all the objects down.

Events

 * **When the world starts** ||
 * **Do:** || || **world.my first method** || ||


 * **When** **is clicked on** **birdBaby2** ||
 * **Do:** || || **birdBaby2.Dissappear** || ||


 * **When** **is clicked on** **birdBaby2** ||
 * **Do:** || || **birdBaby2.MoveBird3** || ||


 * **When** **is clicked on** **birdBaby3** ||
 * **Do:** || || **birdBaby3.MoveBird4** || ||


 * **When** **is clicked on** **birdBaby3** ||
 * **Do:** || || **birdBaby3.Disapear** || ||


 * **When** **is clicked on** **birdBaby4** ||
 * **Do:** || || **birdBaby4.Disapear** || ||


 * **When** **is clicked on** **birdBaby4** ||
 * **Do:** || || **birdBaby4.Final** || ||

Methods
//No variables// ||
 * **world.my first method**
 * |||| **Do in order** ||
 * ^  ||   ||  **camera** **set point of view to** **dummy** duration = **0** seconds  ||
 * ^  ||^   ||  **ground** **say** **Click to birds to go hunting.** duration = **3** seconds  ||
 * ^  ||^   || **birdBaby2.Fly** ||

Methods
//No variables// ||
 * **birdBaby2.Fly**
 * |||| **Do in order** ||
 * ^  ||   ||  **birdBaby2** **move** **forward** **5** meters  ||

//No variables// ||
 * **birdBaby2.Dissappear**
 * |||||| **Do together** ||
 * ^  ||   ||||  **birdBaby2** **set** **opacity** **to** **0 (0%)** duration = **0** seconds  ||
 * ^  ||^   |||| **Do in order** ||
 * ^  ||^   ||   ||  **fire** **set** **opacity** **to** **1 (100%)** duration = **0.5** seconds  ||
 * ^  ||^   ||^   ||  **fire** **set** **opacity** **to** **0 (0%)** duration = **0.5** seconds  ||

//No variables// ||
 * **birdBaby2.MoveBird3**
 * |||||| **Do in order** ||
 * ^  ||   |||| **If** **birdBaby2.Visibile**  ||
 * ^  ||^   ||   || **birdBaby3.Fly** ||
 * ^  ||^   |||| **Else** ||
 * ^  ||^   ||   || //Do Nothing// ||
 * ^  ||^   ||||  **birdBaby2.Visibile** **set** **value** **to** ( **true** **!=** **birdBaby2.Visibile** ) ||

Methods
//No variables// ||
 * **birdBaby3.Fly**
 * || **birdBaby3** **move** **forward** **5** meters duration = **1** second style = **abruptly**  ||

//No variables// ||
 * **birdBaby3.Disapear**
 * |||| **Do together** ||
 * ^  ||   ||  **birdBaby3** **set** **opacity** **to** **0 (0%)** duration = **0** seconds  ||
 * ^  ||^   ||  **fire2** **set** **opacity** **to** **1 (100%)** duration = **0.5** seconds  ||
 * ^  ||||  **fire2** **set** **opacity** **to** **0 (0%)** duration = **0.25** seconds  ||

//No variables// ||
 * **birdBaby3.MoveBird4**
 * |||| **If** **birdBaby3.Visible** ||
 * ^  ||   || **birdBaby4.Fly** ||
 * ^  |||| **Else** ||
 * ^  ||   || //Do Nothing// ||

Methods
//No variables// ||
 * **birdBaby4.Fly**
 * || **birdBaby4** **move** **forward** **5** meters  ||

//No variables// ||
 * **birdBaby4.Disapear**
 * |||| **Do together** ||
 * ^  ||   ||  **birdBaby4** **set** **opacity** **to** **0 (0%)** duration = **0** seconds  ||
 * ^  ||^   ||  **fire3** **set** **opacity** **to** **1 (100%)** duration = **0.5** seconds  ||
 * ^  ||||  **fire3** **set** **opacity** **to** **0 (0%)** duration = **0.25** seconds  ||

//No variables// ||
 * **birdBaby4.Final**
 * |||| **If** **birdBaby4.Visbile** ||
 * ^  ||   ||  **ground** **say** **Good hunting!**  ||
 * ^  |||| **Else** ||
 * ^  ||   || //Do Nothing// ||