Ritter-Fehringer

Green=Dan blue=Eric black=pre-made chap 3 project's Code =Created by: Dan and Eric=

[[file:chap 3 project outline.docx]][[file:chap3project.a2w]]

 * **When the world starts** ||
 * **Do:** ||  || **world.my first method** ||   ||

Methods
//No variables// ||
 * **world.my first method**
 * || **world.Scene 2 The Wizard and the trolls** ||

//No variables// ||
 * **world.Scene 2 The Wizard and the trolls**
 * || **world.play scene 2 shot 1** ||
 * ^  || **world.play scene 2 shot 2** ||
 * ^  || **world.play scene 3 shot 3** ||
 * ^  || **world.play scene 2 shot 4** ||
 * ^  || **troll.shrink** ||
 * ^  || **world.trolls fall** ||

//No variables// ||
 * **world.play scene 2 shot 1**
 * |||| **Do in order** ||
 * ^  ||   || **camera** **set point of view to** **scene2shot1** ||
 * ^  ||^   || **troll** **say** **WE DESTROY THIS PLACE** ||
 * ^  ||^   || **troll2** **say** **YEAH!** ||
 * ^  ||^   || **troll3** **say** **YEAH!** ||

//No variables// ||
 * **world.play scene 2 shot 2**
 * |||| **Do in order** ||
 * ^  ||   || **wizard** **set** **opacity** **to** **1 (100%)** ||
 * ^  ||^   || **camera** **set point of view to** **scene2shot2** ||
 * ^  ||^   || **wizard.upperBody.neck.head** **say** **YOU SHALL NOT PASS!** duration = **2** seconds fontSize = **30** ||

//No variables// ||
 * **world.play scene 3 shot 3**
 * |||| **camera** **set point of view to** **scene2shot1** ||
 * ^  |||| **Do together** ||
 * ^  ||   || **troll** **point at** **wizard** onlyAffectYaw = **true** ||
 * ^  ||^   || **troll2** **point at** **wizard** onlyAffectYaw = **true** ||
 * ^  ||^   || **troll3** **point at** **wizard** onlyAffectYaw = **true** ||

//No variables// ||
 * **world.play scene 2 shot 4**
 * |||| **//** **wizard raises his arms** ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **wizard.upperBody.rightArm** **roll** **right** **0.5** revolutions  ||
 * ^  ||^   ||  **wizard.upperBody.leftArm** **roll** **right** **0.5** revolutions  ||
 * ^  ||||  **wizard** **say** **Abrea Kadabra**  ||

//No variables// ||
 * **world.trolls fall**
 * |||||| // **invisible fire moves to and sets vehicles to trolls** // ||
 * ^  ||||||  **fireAnimation2** **set** **vehicle** **to** **troll**  ||
 * ^  ||||||  **fireAnimation2** **move to** **troll** duration = **.0001** seconds  ||
 * ^  ||||||  **fireAnimation3** **set** **vehicle** **to** **troll2**  ||
 * ^  ||||||  **fireAnimation3** **move to** **troll2** duration = **.0001** seconds  ||
 * ^  ||||||  **fireAnimation** **set** **vehicle** **to** **troll3**  ||
 * ^  ||||||  **fireAnimation** **move to** **troll3** duration = **.0001** seconds  ||
 * ^  |||||| **Do together** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   || **trolls fall while on fire** ||
 * ^  ||^   ||^   ||  **troll** **move to** **wizard** duration = **0.5** seconds  ||
 * ^  ||^   ||^   ||  **fireAnimation2** **set** **opacity** **to** **1 (100%)** duration = **0.25** seconds  ||
 * ^  ||^   ||^   ||  **fireAnimation2** **resize** **2** duration = **1** second  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   ||  **troll2** **move to** **ground** duration = **0.5** seconds  ||
 * ^  ||^   ||^   ||  **fireAnimation3** **set** **opacity** **to** **1 (100%)** duration = **0.25** seconds  ||
 * ^  ||^   ||^   ||  **fireAnimation3** **resize** **2** duration = **1** second  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   ||  **troll3** **move to** **castle.bridge**  ||
 * ^  ||^   ||^   ||  **fireAnimation** **set** **opacity** **to** **1 (100%)** duration = **0.25** seconds  ||
 * ^  ||^   ||^   ||  **fireAnimation** **resize** **20** duration = **1** second  ||
 * ^  |||||| **Loop** **3** times **times** ||
 * ^  ||   ||||  **wizard** **say** **FIRE!!!!** duration = **0.5** seconds  ||
 * ^  ||^   |||| **Wait** **0.25** seconds  ||
 * ^  ||^   ||||  **wizard** **say** **FIRE!!!!** duration = **0.5** seconds  ||

Methods
//No variables// ||
 * **troll.animationClub**
 * |||||||||| **Do together** ||
 * ^  ||   |||||||| **Do in order** ||
 * ^  ||^   ||   |||||| **troll** **turn** **left** **0.5** revolutions duration = **1** second ||
 * ^  ||^   ||^   |||||| **Loop** **2** times **times** ||
 * ^  ||^   ||^   ||   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll.head** **turn** **left** **0.1** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll.head** **turn** **right** **0.2** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll.head** **turn** **left** **0.1** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   |||||| **Do together** ||
 * ^  ||^   ||^   ||   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll.rightArm** **turn** **forward** **0.5** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll.rightArm** **turn** **backward** **0.5** revolutions duration = **0.75** seconds ||
 * ^  ||^   ||^   ||^   ||^   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll.leftArm** **turn** **backward** **0.25** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll.leftArm** **turn** **forward** **0.25** revolutions duration = **0.75** seconds ||


 * **troll.shrink**
 * s hrink ** **=** **0.1** ||
 * |||| // **trolls shrink** // ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **troll** **resize** **shrink**  ||
 * ^  ||^   ||  **troll2** **resize** **shrink**  ||
 * ^  ||^   ||  **troll3** **resize** **shrink**  ||
 * ^  |||| **trolls revolve around wizard** ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **troll** **turn** **right** **1** revolution duration = **2** seconds asSeenBy = **wizard**  ||
 * ^  ||^   ||  **troll2** **turn** **right** **1** revolution duration = **2** seconds asSeenBy = **wizard**  ||
 * ^  ||^   ||  **troll3** **turn** **left** **1** revolution duration = **2** seconds asSeenBy = **wizard**  ||
 * ^  |||| // **trolls move to same spot above wizard** // ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **troll** **move to** **dummy2**  ||
 * ^  ||^   ||  **troll2** **move to** **dummy2**  ||
 * ^  ||^   ||  **troll3** **move to** **dummy2**  ||
 * ^  |||| **trolls start on fire** ||
 * ^  ||||  **fireAnimation** **move to** **dummy2** duration = **.5** seconds  ||
 * ^  ||||  **fireAnimation** **set** **opacity** **to** **1 (100%)** duration = **.01** seconds  ||

Methods
//No variables// ||
 * **troll2.animationClub**
 * |||||||||| **Do together** ||
 * ^  ||   |||||||| **Do in order** ||
 * ^  ||^   ||   |||||| **troll2** **turn** **left** **0.5** revolutions duration = **1** second ||
 * ^  ||^   ||^   |||||| **Loop** **2** times **times** ||
 * ^  ||^   ||^   ||   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll2.head** **turn** **left** **0.1** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll2.head** **turn** **right** **0.2** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll2.head** **turn** **left** **0.1** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   |||||| **Do together** ||
 * ^  ||^   ||^   ||   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll2.rightArm** **turn** **forward** **0.5** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll2.rightArm** **turn** **backward** **0.5** revolutions duration = **0.75** seconds ||
 * ^  ||^   ||^   ||^   ||^   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll2.leftArm** **turn** **backward** **0.25** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll2.leftArm** **turn** **forward** **0.25** revolutions duration = **0.75** seconds ||

Methods
//No variables// ||
 * **troll3.animationClub**
 * |||||||||| **Do together** ||
 * ^  ||   |||||||| **Do in order** ||
 * ^  ||^   ||   |||||| **troll3** **turn** **left** **0.5** revolutions duration = **1** second ||
 * ^  ||^   ||^   |||||| **Loop** **2** times **times** ||
 * ^  ||^   ||^   ||   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll3.head** **turn** **left** **0.1** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll3.head** **turn** **right** **0.2** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll3.head** **turn** **left** **0.1** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   |||||| **Do together** ||
 * ^  ||^   ||^   ||   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll3.rightArm** **turn** **forward** **0.5** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll3.rightArm** **turn** **backward** **0.5** revolutions duration = **0.75** seconds ||
 * ^  ||^   ||^   ||^   ||^   |||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   || **troll3.leftArm** **turn** **backward** **0.25** revolutions duration = **0.25** seconds ||
 * ^  ||^   ||^   ||^   ||^   || **troll3.leftArm** **turn** **forward** **0.25** revolutions duration = **0.75** seconds ||