Matt+Copeland

=Final's Code= =Created by: Matt Copeland=

Events

 * **When the world starts** ||
 * **Do:** || || **world.my first method** || ||


 * **While** W **is pressed** ||
 * **Begin:** || || **t3A.move up** || ||
 * **During:** || || **t3A.move up to** || ||
 * **End:** || || **t3A.move up three** || ||


 * **While** S **is pressed** ||
 * **Begin:** || || **t3A.move down** || ||
 * **During:** || || **t3A.move down 2** || ||
 * **End:** || || **t3A.move down 3** || ||


 * **While** D **is pressed** ||
 * **Begin:** || || **t3A.turn right** || ||
 * **During:** || || **t3A.turn right2** || ||
 * **End:** || ||  || ||


 * **While** A **is pressed** ||
 * **Begin:** || ||  || ||
 * **During:** || || **t3A.turn left** || ||
 * **End:** || ||  || ||


 * ****Let** **move** **t3A** ** ||


 * **When** Space **is typed** ||
 * **Do:** || || **t3A.movetext** || ||


 * **When** Enter **is typed** ||
 * **Do:** || || **3D Text.disappear** || ||


 * **While the world is running** ||
 * **Begin:** || || **airport3.crash** || ||
 * **During:** || || **airport3.crash** || ||
 * **End:** || || **airport3.crash** || ||

Methods

 * **world.my first method** //No variables// ||
 * |||| **Do together** ||
 * ^  ||   || **t3A** **move to** **cube** duration = **0** seconds style = **abruptly** || **//** **moves plane back to original starting place where a cube is located** || **t3A** **orient to** **cube** duration = **0** seconds style = **abruptly** |||| **t3A** **set point of view to** **cube** style = **abruptly** duration = **0** seconds |||| **Loop** **infinity** times **times** ||   || **//** **Makes propeller spin forever** || **t3A.body.propeller** **roll** **right** **20** revolutions duration = **0.25** seconds ||

Methods

 * **t3A.move up** //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   || **t3A** **turn** **backward** **0.01** revolutions style = **abruptly** asSeenBy = **t3A** duration = **0.25** seconds |||||| **//** **makes the plane tilt up** ||


 * **t3A.move down** //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   || **t3A** **turn** **forward** **0.010** revolutions style = **abruptly** duration = **0.25** seconds asSeenBy = **t3A** |||||| **//** **makes the plane tilt down** ||


 * **t3A.turn right** //No variables// ||
 * || //Do Nothing// ||


 * **t3A.turn left** //No variables// ||
 * || **t3A** **roll** **left** **0.25** revolutions duration = **1** second style = **abruptly** asSeenBy = **t3A** || **//** **makes th eplane barrel rool left** ||


 * **t3A.forward** //No variables// ||
 * || **t3A** **move** **forward** **200** meters style = **abruptly** ||


 * **t3A.move up to** //No variables// ||
 * |||| **Do together** ||
 * ^  ||   || **t3A** **move** **up** **1** meter style = **abruptly** duration = **0.25** seconds |||| **//** **moves the plane vertically up** ||


 * **t3A.move up three** //No variables// ||
 * || **t3A** **turn** **forward** **0.01** revolutions style = **abruptly** duration = **0.25** seconds || **//** **makes the plane level** ||


 * **t3A.move down 2** //No variables// ||
 * || **t3A** **move** **down** **1** meter duration = **0.25** seconds style = **abruptly** || **//** **decreases plan height** ||


 * **t3A.move down 3** //No variables// ||
 * || **t3A** **turn** **backward** **0.01** revolutions style = **abruptly** duration = **0.25** seconds || **//** **turns the plane back up to level position** ||


 * **t3A.turn right2** //No variables// ||
 * || **t3A** **roll** **right** **0.15** revolutions duration = **1** second style = **abruptly** asSeenBy = **t3A** || **//** **makes the plane to a barrel roll** ||


 * **t3A.movetext** //No variables// ||
 * || **3D Text** **set** **opacity** **to** **0 (0%)** || **//** **makes the text invisible** ||

Methods

 * **airport3.crash** **distance above ground** **=** **1** ||
 * |||||| **Loop** **infinity** times **times** ||
 * ^  ||   |||| **If** ( **t3A** **is above** **ground** ) ||
 * ^  ||^   ||   || //Do Nothing// ||
 * ^  ||^   |||| **Else** ||
 * ^  ||^   ||   || **t3A** **set** **opacity** **to** **0 (0%)** duration = **0.25** seconds style = **abruptly** ||
 * ^  ||^   ||^   || **t3A** **set point of view to** **cube** duration = **2** seconds style = **abruptly** ||
 * ^  ||^   ||^   || **t3A** **set** **opacity** **to** **1 (100%)** duration = **2** seconds style = **abruptly** ||

Methods

 * **3D Text.disappear** //No variables// ||
 * || **3D Text** **set** **opacity** **to** **1 (100%)** duration = **0.25** seconds style = **abruptly** ||