Wurtz-MattM.

=chapter5code's Code = =Created by: joewurtz mattmordensen =

Events

 * **When the world starts** ||
 * **Do:** ||  || **world.WitchHeadRotate** ||   ||


 * **When the world starts** ||
 * **Do:** ||  || **world.PharoahHeadRotate** ||   ||


 * **When the world starts** ||
 * **Do:** ||  || **world.BroDance** ||   ||


 * **When the world starts** ||
 * **Do:** ||  || **world.RaDance** ||   ||


 * **When the world starts** ||
 * **Do:** ||  || **world.AnubisWTF** ||   ||


 * **When** S **is typed** ||
 * **Do:** ||  || **world.Weirdness** ||   ||


 * **When the world starts** ||
 * **Do:** ||  || **world.Sound** ||   ||

Methods
//No variables// ||
 * **world.WitchHeadRotate**
 * |||||| **Loop** **infinity** times **times** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   ||  **cleopatra.upperBody.head** **turn** **left** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||  **cleopatra.upperBody.head** **roll** **left** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||  **cleopatra.upperBody.head** **turn** **forward** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   ||  **cleopatra.upperBody.head** **turn** **left** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||  **cleopatra.upperBody.head** **roll** **right** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||  **cleopatra.upperBody.head** **turn** **backward** **0.25** revolutions style = **abruptly**  ||

//No variables// ||
 * **world.PharoahHeadRotate**
 * |||||| **Loop** **infinity** times **times** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   ||  **pharaoh** **turn** **left** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||  **pharaoh.upperBody.rightArm** **roll** **left** **0.25** revolutions  ||
 * ^  ||^   ||^   ||  **pharaoh.upperBody.leftArm** **roll** **right** **0.25** revolutions  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   ||  **pharaoh** **turn** **left** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||  **pharaoh.upperBody.rightArm** **roll** **right** **0.25** revolutions  ||
 * ^  ||^   ||^   ||  **pharaoh.upperBody.leftArm** **roll** **left** **0.25** revolutions  ||

//No variables// ||
 * **world.BroDance**
 * |||||| **Loop** **infinity** times **times** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   ||  **bro** **set pose** **bro.pose2** duration = **0.25** seconds  ||
 * ^  ||^   ||^   ||  **bro** **turn** **left** **0.25** revolutions style = **abruptly** duration = **0.25** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **bro.angry** ||
 * ^  ||^   ||^   ||  **bro** **turn** **left** **0.25** revolutions style = **abruptly** duration = **0.25** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **bro.angry** ||
 * ^  ||^   ||^   ||  **bro** **turn** **left** **0.25** revolutions style = **abruptly** duration = **0.25** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **bro.confused** ||
 * ^  ||^   ||^   ||  **bro** **turn** **left** **0.25** revolutions style = **abruptly** duration = **0.25** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **bro.no** ||
 * ^  ||^   ||^   ||  **bro** **turn** **left** **0.25** revolutions style = **abruptly** duration = **0.25** seconds  ||
 * ^  ||^   |||| **bro.no** ||
 * ^  ||^   |||| **bro.yes** ||

//No variables// ||
 * **world.RaDance**
 * |||| **Loop** **infinity** times **times** ||
 * ^  ||   ||  **ra.upperBody.head** **turn** **right** **3** revolutions style = **abruptly**  ||

//No variables// ||
 * **world.AnubisWTF**
 * |||||||| **anubis.upperBody.head** **turn** **forward** **0.1** revolutions  ||
 * ^  |||||||| **Do together** ||
 * ^  ||   ||||||  **anubis.upperBody.head** **turn** **backward** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||||||  **anubis.upperBody.rightArm** **roll** **left** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||||||  **anubis.upperBody.leftArm** **roll** **right** **0.25** revolutions style = **abruptly**  ||
 * ^  |||||||| **Do together** ||
 * ^  ||   ||||||  **anubis.upperBody.rightArm** **turn** **right** **0.25** revolutions style = **abruptly**  ||
 * ^  ||^   ||||||  **anubis.upperBody.leftArm** **turn** **left** **0.25** revolutions style = **abruptly**  ||
 * ^  |||||||| **Do together** ||
 * ^  ||   ||||||  **anubis.rightLeg** **roll** **left** **0.25** revolutions  ||
 * ^  ||^   ||||||  **anubis.leftLeg** **roll** **right** **0.25** revolutions  ||
 * ^  |||||||| **Do together** ||
 * ^  ||   |||||| **Loop** **infinity** times **times** ||
 * ^  ||^   ||   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **anubis** **turn** **right** **3** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||  **anubis.upperBody** **turn** **left** **3** revolutions style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||  **zeus.chest.neck.head** **point at** **pharaoh.upperBody.rightArm**  ||
 * ^  ||^   ||||||  **zeus** **resize** **3**  ||

**WTFvariable** **=** ||
 * **world.Weirdness**
 * |||||| **For all** **WTFvariable** **, one** **item_from_WTFvariable** **at a time** ||
 * ^  ||   ||||  **item_from_WTFvariable** **say** **GYAAAAAAAAAHHHHHHHHH**  ||
 * ^  ||^   ||||  **item_from_WTFvariable** **move** **down** **5** meters style = **begin gently** duration = **3** seconds  ||
 * ^  |||||| **Do together** ||
 * ^  ||   ||||  **skeleton** **say** **SPAGHETTIPOTATOES!!!** (1, 0.647, 0) (1, 0, 0) fontSize = **30**  ||
 * ^  ||^   ||||  **skeleton** **move** **up** **2** meters  ||
 * ^  |||||| **Wait** **5** seconds  ||
 * ^  ||||||  **bro** **move** **up** **5** meters  ||
 * ^  |||||| **Do together** ||
 * ^  ||   ||||  **skeleton** **move** **down** **1** meter  ||
 * ^  ||^   ||||  **skeleton** **move** **backward** **5** meters  ||
 * ^  ||^   ||||  **skeleton** **resize** **2**  ||
 * ^  |||||| **Do together** ||
 * ^  ||   |||| **Loop** **infinity** times **times** ||
 * ^  ||^   ||   ||  **skeleton.upperBody.chest.leftArm** **roll** **right** **0.25** revolutions  ||
 * ^  ||^   ||^   ||  **skeleton.upperBody.chest.rightArm** **roll** **left** **0.25** revolutions  ||
 * ^  ||^   |||| **Loop** **infinity** times **times** ||
 * ^  ||^   ||   ||  **skeleton.upperBody.neck.head.jaw** **roll** **left** **0.25** revolutions  ||
 * ^  ||^   ||^   ||  **skeleton.upperBody.neck.head.jaw** **roll** **right** **0.5** revolutions  ||

//No variables// ||
 * **world.Sound**
 * |||| **Loop** **infinity** times **times** ||
 * ^  ||   ||  **world** **play sound** **world.wAAAAH (0:20.892)** volumeLevel = **0.5**  ||

Methods
**StopTime** **=** **1** ||
 * **bro.idle** ( [123] **SetIdleTime**)
 * |||||| **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = 0 seconds  ||
 * ^  ||||||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = 0 seconds  ||
 * ^  ||||||  **StopTime** **set** **value** **to** ( **(** ( **time elapsed** ) **+** **SetIdleTime** **)** ) ||
 * ^  |||||| **While** ( ( **time elapsed** ) **<** **StopTime** ) ||
 * ^  ||   |||| **Loop** **1** time **time** ||
 * ^  ||^   ||   ||  **bro.UpperBody.Chest** **move** **up** **0.01** meters duration = **0.5** seconds  ||
 * ^  ||^   ||^   ||  **bro.UpperBody.Chest** **move** **down** **0.01** meters duration = **.7** seconds  ||

//No variables// ||
 * **bro.hello**
 * |||| **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = 0 seconds  ||
 * ^  ||||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = 0 seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **bro.UpperBody** **set pose** **bro.UpperBody.wave1** duration = **.2** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **turn** **right** **0.02** revolutions duration = **.18** seconds  ||
 * ^  ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **left** **.03** revolutions duration = **.22** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **turn** **backward** **0.02** revolutions duration = **0.22** seconds  ||
 * ^  ||||  **bro.UpperBody** **set pose** **bro.UpperBody.wave2** duration = **0.22** seconds  ||
 * ^  ||||  **bro.UpperBody** **set pose** **bro.UpperBody.wave3** duration = **.15** seconds  ||
 * ^  ||||  **bro.UpperBody** **set pose** **bro.UpperBody.wave2** duration = **0.15** seconds  ||
 * ^  ||||  **bro.UpperBody** **set pose** **bro.UpperBody.wave3** duration = **.15** seconds  ||
 * ^  ||||  **bro.UpperBody** **set pose** **bro.UpperBody.wave2** duration = **.12** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **bro.UpperBody** **turn** **forward** **0.02** revolutions duration = **.4** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **turn** **left** **0.02** revolutions duration = **.4** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = **0.4** seconds  ||
 * ^  ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **right** **0.03** revolutions duration = **0.4** seconds  ||

//No variables// ||
 * **bro.angry**
 * |||||||| **Do together** ||
 * ^  ||   ||||||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = **1** second  ||
 * ^  ||^   ||||||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = **1** second  ||
 * ^  |||||||| **Do together** ||
 * ^  ||   ||||||  **bro.UpperBody** **set pose** **bro.UpperBody.happy1** duration = **4/5** seconds  ||
 * ^  ||^   ||||||  **bro.UpperBody** **turn** **forward** **0.05** revolutions duration = **0.8** seconds  ||
 * ^  ||^   |||||| **Do in order** ||
 * ^  ||^   ||   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.angry1** duration = **.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **move** **up** **0.019** meters duration = **0.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **roll** **left** **0.01** revolutions duration = **0.2** seconds  ||
 * ^  ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.angry2** duration = **.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **move** **down** **0.019** meters duration = **0.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **move** **right** **.03** meters duration = **0.2** seconds  ||
 * ^  ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.angry3** duration = **.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **move** **up** **0.019** meters duration = **0.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **roll** **right** **0.01** revolutions duration = **0.2** seconds  ||
 * ^  ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.angry4** duration = **.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **move** **down** **0.019** meters duration = **0.2** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro** **move** **left** **.03** meters duration = **0.2** seconds  ||
 * ^  |||||||| **Do together** ||
 * ^  ||   ||||||  **bro.UpperBody** **turn** **backward** **0.05** revolutions duration = **.19** seconds  ||
 * ^  ||^   ||||||  **bro.UpperBody** **set pose** **bro.UpperBody.angry** duration = **0.19** seconds  ||
 * ^  ||^   ||||||  **bro.UpperBody.Chest.Neck.Head** **turn** **forward** **0.03** revolutions duration = **0.19** seconds  ||
 * ^  |||||||| **Wait** **0.4** seconds  ||
 * ^  ||||||||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = **0.4** seconds  ||

//No variables// ||
 * **bro.happy**
 * |||| **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = 0 seconds  ||
 * ^  ||||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = 0 seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.happy1** duration = **.08** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **set pose** **bro.UpperBody.happy2** duration = **.3** seconds  ||
 * ^  ||^   ||  **bro** **move** **down** **0.1** meters duration = **0.3** seconds  ||
 * ^  ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **forward** **0.04** revolutions duration = **.03** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **bro** **move** **up** **0.3** meters duration = **.2** seconds  ||
 * ^  ||^   ||  **bro** **move** **forward** **.05** meters duration = **0.03** seconds  ||
 * ^  ||^   ||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = **.2** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **set pose** **bro.UpperBody.happy2** duration = **0.2** seconds  ||
 * ^  ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **backward** **0.04** revolutions duration = **0.2** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **bro** **move** **down** **0.3** meters duration = **.2** seconds  ||
 * ^  ||^   ||  **bro** **move** **backward** **.05** meters duration = **0.03** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **turn** **forward** **0.04** revolutions duration = **0.2** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **set pose** **bro.UpperBody.happy1** duration = **0.1** seconds  ||
 * ^  ||^   ||  **bro.LowerBody** **set pose** **bro.LowerBody.happy1** duration = **0.2** seconds  ||
 * ^  ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **backward** **0.03** revolutions duration = **.18** seconds  ||
 * ^  ||||  **bro.UpperBody** **set pose** **bro.UpperBody.happy2** duration = **.18** seconds  ||
 * ^  |||| **Wait** **0.5** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   ||  **bro.UpperBody** **turn** **backward** **.04** revolutions duration = **0.25** seconds  ||
 * ^  ||^   ||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = **0.25** seconds  ||
 * ^  ||^   ||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = **0.25** seconds  ||

**StopTime** **=** **1** ||
 * **bro.walk** ( [123] **SetWalkTime**)
 * |||||||||||| **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = 0 seconds  ||
 * ^  ||||||||||||  **StopTime** **set** **value** **to** ( **(** ( **time elapsed** ) **+** **SetWalkTime** **)** ) ||
 * ^  |||||||||||| **While** ( ( **time elapsed** ) **<** **StopTime** ) ||
 * ^  ||   |||||||||| **Loop** **1** time **time** ||
 * ^  ||^   ||   |||||||| **Do together** ||
 * ^  ||^   ||^   ||   ||||||  **bro.UpperBody** **set pose** **bro.UpperBody.leftarmswing** duration = **0.5** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||||||  **bro.UpperBody** **turn** **left** **0.02** revolutions duration = **0.5** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||||||  **bro.UpperBody.Chest.Neck.Head** **turn** **left** **0.01** revolutions duration = **0.5** seconds  ||
 * ^  ||^   ||^   ||^   |||||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   |||| **Do together** ||
 * ^  ||^   ||^   ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.rightlegpass** duration = **0.25** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||^   ||^   ||  **bro** **move** **up** **0.03** meters duration = **0.25** seconds  ||
 * ^  ||^   ||^   ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.rightheelstrike** duration = **0.25** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||^   ||^   ||  **bro** **move** **down** **0.03** meters duration = **0.25** seconds  ||
 * ^  ||^   ||^   |||||||| **Do together** ||
 * ^  ||^   ||^   ||   ||||||  **bro.UpperBody** **set pose** **bro.UpperBody.rightarmswing** duration = **0.5** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||||||  **bro.UpperBody** **turn** **right** **0.02** revolutions duration = **0.5** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||||||  **bro.UpperBody.Chest.Neck.Head** **turn** **right** **0.01** revolutions duration = **0.5** seconds  ||
 * ^  ||^   ||^   ||^   |||||| **Do in order** ||
 * ^  ||^   ||^   ||^   ||   |||| **Do together** ||
 * ^  ||^   ||^   ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.leftlegpass** duration = **0.25** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||^   ||^   ||  **bro** **move** **up** **0.03** meters duration = **0.25** seconds  ||
 * ^  ||^   ||^   ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||^   ||^   ||   ||  **bro.LowerBody** **set pose** **bro.LowerBody.leftheelstrike** duration = **0.25** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||^   ||^   ||^   ||  **bro** **move** **down** **0.03** meters duration = **0.25** seconds  ||
 * ^  |||||||||||| **Do together** ||
 * ^  ||   ||||||||||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = **.3** seconds  ||
 * ^  ||^   ||||||||||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = **.3** seconds  ||

//No variables// ||
 * **bro.confused**
 * |||||| **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = 0 seconds  ||
 * ^  ||||||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = 0 seconds  ||
 * ^  |||||| **Do together** ||
 * ^  ||   |||| **Loop** **2** times **times** ||
 * ^  ||^   ||   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **left** **.08** revolutions duration = **0.25** seconds  ||
 * ^  ||^   ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **right** **.08** revolutions duration = **0.25** seconds  ||
 * ^  ||^   |||| **Do in order** ||
 * ^  ||^   ||   ||  **bro.UpperBody** **set pose** **bro.UpperBody.confused1** duration = **0.4** seconds  ||
 * ^  ||^   ||^   ||  **bro.UpperBody** **set pose** **bro.UpperBody.confused2** duration = **0.4** seconds  ||
 * ^  ||^   |||| **Do in order** ||
 * ^  ||^   ||   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **forward** **.1** revolutions duration = **0.4** seconds  ||
 * ^  ||^   ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **backward** **.1** revolutions duration = **0.4** seconds  ||
 * ^  |||||| **Do together** ||
 * ^  ||   ||||  **bro.UpperBody.Chest.Neck.Head** **orient to** **** offset by = **(0, 0, 0) 1** duration = **2/5** seconds  ||
 * ^  ||^   ||||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = **0.4** seconds  ||

//No variables// ||
 * **bro.no**
 * |||||||| **Loop** **2** times **times** ||
 * ^  ||   |||||| **Do together** ||
 * ^  ||^   ||   ||||  **bro.UpperBody.Chest.Neck.Head** **turn** **forward** **0.05** revolutions duration = **.72** seconds  ||
 * ^  ||^   ||^   |||| **Do in order** ||
 * ^  ||^   ||^   ||   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **left** **.07** revolutions duration = **.18** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **right** **.14** revolutions duration = **.36** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **left** **.07** revolutions duration = **.18** seconds  ||
 * ^  ||||||||  **bro.UpperBody.Chest.Neck.Head** **orient to** **** offset by = **(0, 0, 0) 1** duration = **0.5** seconds  ||

//No variables// ||
 * **bro.yes**
 * |||||||| **Do together** ||
 * ^  ||   ||||||  **bro.UpperBody.Chest** **turn** **backward** **0.01** revolutions duration = **.32** seconds  ||
 * ^  ||^   |||||| **Do in order** ||
 * ^  ||^   ||   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **bro.UpperBody.Chest** **move** **up** **0.01** meters duration = **.16** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **forward** **0.06** revolutions duration = **0.16** seconds  ||
 * ^  ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **bro.UpperBody.Chest** **move** **down** **0.01** meters duration = **.16** seconds  ||
 * ^  ||^   ||^   ||^   ||  **bro.UpperBody.Chest.Neck.Head** **turn** **backward** **0.06** revolutions duration = **0.16** seconds  ||
 * ^  |||||||| **Do together** ||
 * ^  ||   ||||||  **bro.UpperBody.Chest** **turn** **forward** **0.01** revolutions duration = **2/5** seconds  ||
 * ^  ||^   |||||| **Do in order** ||
 * ^  ||^   ||   ||||  **bro.UpperBody.Chest.Neck.Head** **turn** **forward** **0.04** revolutions duration = **.2** seconds  ||
 * ^  ||^   ||^   ||||  **bro.UpperBody.Chest.Neck.Head** **turn** **backward** **0.04** revolutions duration = **.2** seconds  ||

//No variables// ||
 * **bro.stand**
 * |||| **Do together** ||
 * ^  ||   ||  **bro.UpperBody** **set pose** **bro.UpperBody.neutral** duration = 0 seconds  ||
 * ^  ||^   ||  **bro.LowerBody** **set pose** **bro.LowerBody.neutral** duration = 0 seconds  ||

//No variables// ||
 * **bro.ShowAllAnimations**
 * |||| **Do together** ||
 * ^  ||   || **bro.hello** ||
 * ^  ||^   ||  **bro** **say** **hello** duration = **2** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.idle** SetIdleTime = **1**  ||
 * ^  ||^   ||  **bro** **say** **idle** duration = **2** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.walk** SetWalkTime = **2**  ||
 * ^  ||^   ||  **bro** **say** **walk** duration = **2** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.angry** ||
 * ^  ||^   ||  **bro** **say** **angry** duration = **2** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.happy** ||
 * ^  ||^   ||  **bro** **say** **happy** duration = **2** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.confused** ||
 * ^  ||^   ||  **bro** **say** **confused** duration = **2** seconds  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.yes** ||
 * ^  ||^   ||  **bro** **say** **yes** duration = **1** second  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.no** ||
 * ^  ||^   ||  **bro** **say** **no** duration = **1** second  ||
 * ^  |||| **Do together** ||
 * ^  ||   || **bro.stand** ||
 * ^  ||^   ||  **bro** **say** **stand** duration = **2** seconds  ||